package com.JSXW.demo;

import java.util.Random;

// 手机
//public class FaceObject {
//    String brand;
//    double price;
//    public void call() {
//        System.out.println("正在打电话");
//    }
//}
//// 女友
//public class FaceObject {
//    String name;
//    private int age; // private 私有的
//    double stature;
//    // 空参构造
//    public FaceObject() {
//        System.out.println("调用FaceObject类");
//    }
//    // 带参构造
//    public FaceObject(String name, int age, double stature) {
//        this.name = name;
//        this.age = age;
//        this.stature = stature;
//    }
//    public void Sleep(){
//        System.out.println("睡觉");
//    }
//    public void setAge(int val){ // set 修改值
//        if (val>=18 && val< 50){
//            age = val;
//        } else {
//            System.out.println("年龄不合适");
//        }
//    }
//    public int getAge(){ // get 读取值
//        int age = 10; // 重名的话不加this就是就近原则取最近的// 加上this就取全局的
//        return this.age;
//    }
//    public String getname(){ // get 读取值
//        return this.name;
//    }
//}
//格斗游戏
public class FaceObject {
    private String name;
    private int blood;
    private char gender;
    private String face;
    private String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    private String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
    //attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    //injured 受伤描述：
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public FaceObject() {
    }

    public FaceObject(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        this.setFace(gender);
    }

    /**
     * 获取
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     * @return blood
     */
    public int getBlood() {
        return blood;
    }

    /**
     * 设置
     * @param blood
     */
    public void setBlood(int blood) {
        this.blood = blood;
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random random = new Random();
        if (gender == '男'){
            int index = random.nextInt(this.boyfaces.length);
            this.face = this.boyfaces[index];
        }else if (gender == '女') {
            int index = random.nextInt(this.girlfaces.length);
            this.face = this.girlfaces[index];
        } else {
            this.face = "惨不忍睹";
        }
    }

    public void attack(FaceObject role){
        Random random = new Random();
        int count = random.nextInt(20) + 1;
        int index = random.nextInt(attacks_desc.length);
        String KunFu = attacks_desc[index];
        System.out.printf(KunFu, this.getName(),role.getName());
        System.out.println();
        int remain = role.getBlood()-count;
        remain = Math.max(remain, 0);
        role.setBlood(remain);
        if (remain >90){
            System.out.printf(injureds_desc[0], role.getName());
        } else if (remain >80) {
            System.out.printf(injureds_desc[1], role.getName());
        } else if (remain >70) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (remain >60) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (remain >50) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (remain >40) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (remain >30) {
            System.out.printf(injureds_desc[6], role.getName());
        } else {
            System.out.printf(injureds_desc[7], role.getName());
        }
        System.out.println();
        //System.out.println(this.getName()+ "打了" + role.getName() + "造成了" + count + "伤害还剩" + role.getBlood());
    }
    public void showRole (){
        System.out.println("姓名:" + getName());
        System.out.println("血量:" + getBlood());
        System.out.println("性别:" + getGender());
        System.out.println("长相:" + getFace());
    }

}